Casino Work, Jobs in Manila - January 2021 Indeed.com ...

My 2021 Portfolio

Albeit a week late, I want to share my 2021 portfolio for documentation purposes and for whoever is interested. I aimed to balance risk in this portfolio with some growth names and legacy plays. Down to brass tacks, I am putting my money in the highest quality companies (in my view) across a diverse set of industries I find attractive. Some of these names are overvalued in the short term. However, I have realized I am not in the business of beating Wall Street’s pricing, but would rather hold high-quality companies that I believe will grow faster that the market in the long term. In other words, I am totally fine paying a short-term premium for growth and quality. Below is a summary of the portfolio and big picture reasoning behind each investment. I'm definitely open to any feedback.
Company Ticker Entry Price Exposure
ARK Genomic Revolution ETF ARKG $93.26 6.60%
CrowdStrike CRWD $211.82 11.78%
Disney DIS $181.18 10.53%
Enphase Energy ENPH $175.47 7.98%
Evolution Gaming Group EVVTY $101.02 12.77%
Facebook FB $273.16 11.05%
Redfin RDFN $68.63 10.41%
Teladoc TDOC $199.96 9.60%
Sea Ltd SE $199.05 14.09%
Waste Connections WCN $102.57 5.19%
ARK Genomic Revolution ETF (BATS: ARKG) - Invests in companies advancing genomics. The companies held in ARKG may develop, produce or enable: CRISPR, Targeted Therapeutics, Bioinformatics, Molecular Diagnostics, Stem Cells, Agricultural Biology.
CrowdStrike (NASDAQ: CRWD) - Cybersecurity technology company that provides endpoint security, threat intelligence, and cyber attack response services.
Disney (NYSE: DIS) - Worldwide entertainment company that you all are probably familiar with.
Enphase Energy (NASDAQ: ENPH) - Designs and manufactures software-driven home energy solutions that span solar generation, home energy storage and web-based monitoring and control.
Evolution Gaming Group (OTC: EVVTY) - Swedish company that develops, produces, markets and licenses integrated B2B live casino solutions for gaming operators.
Facebook (NASDAQ: FB) - Enables people to connect through devices. It’s products include Facebook, Instagram, Messenger, WhatsApp and Oculus.
Redfin Corporation (NASDAQ: RDFN) - Provides residential real estate brokerage services.
Teladoc Health (NYSE: TDOC) - Provides virtual healthcare services on a B2B basis to its clients and provides services to consumers directly and through channel partners.
Sea Ltd (NYSE: SE) - Digital entertainment, electronic commerce, and digital financial services. The Company operates three business segments: Garena, Shopee, and SeaMonkey. The Company’s digital entertainment business, Garena, is a global game developer and publisher with a presence in Southeast Asia, Taiwan, and Latin America. Garena provides access to mobile and personal computer online games. Shopee provides users with a shopping environment that is supported by integrated payment, logistics, fulfillment, and other value-added services. SeaMonkey business is a digital financial services provider. SeaMonkey offers e-wallet services, payment processing, credit related digital financial offerings, and other financial products.
Waste Connections Inc. (NYSE: WCN) - Waste services company that provides non-hazardous waste collection, transfer, disposal and recycling services.

P.S. I have two other accounts - one with about 40 growth stocks and another with about 10 big names / ETFs. However, this portfolio has the largest allocation for 2021. My first time trying a more concentrated approach.
submitted by bull_doze to investing [link] [comments]

Singapore expat jobs under threat in recession, local hire push

https://www.businesstimes.com.sg/government-economy/singapore-expat-jobs-under-threat-in-recession-local-hire-push
Singapore has long been the city of choice for Western expats wanting an easy entree into Asia. Clean, efficient, with low tax rates, it's often seen as rivalling Hong Kong, especially with that city hit by street protests and unrest over China's new national security law.
Yet just when Singapore should be a magnet for global talent, some recruiters say the barriers to entry are mounting. The city is facing the worst recession in its history, forcing a rethink for some firms on expansion and hiring plans. Alongside soaring unemployment has come a spike in rhetoric against foreigners, seen by some Singaporeans as taking jobs from locals.
An experienced nurse from New Zealand is finding out how tough it can be. She seemed, on paper at least, the ideal expat - arriving with her partner right before Covid-19. But 11 months and over 200 failed applications later, she says she's on the verge of going home, unable to land a work pass.
She was told by companies that they have a quota and the quota is met, she said, asking not to be identified for fear of jeopardising her partner's work permit. When attempts to volunteer at hospitals were similarly rejected, she said she felt like she didn't belong.
The uncertain job prospects, online commentary and stricter conditions risk making Singapore a less welcoming destination just as the city-state needs foreign investment the most. And as workplaces clamp down on hiring it could further limit the options for expats who have long seen a stint in Asia as an important and lucrative experience.
The Singapore government has added to their angst by taking steps to promote local hiring, raising concern that it will come at the expense of expats. Earlier this month, it put 47 companies on a watch list for suspected discriminatory hiring practices. The list includes banks, fund managers and consulting firms that may have pre-selected foreigners for jobs or not given Singaporeans a fair chance. This adds to the 240 companies already under scrutiny. The names of the firms weren't disclosed.
And in May, it tightened the framework that governs employment passes for foreigners, increasing the minimum monthly salary to S$3,900 and further expanding rules requiring employers to advertise job openings to locals first. The government said on Wednesday it plans to raise that salary threshold further.
"I wouldn't be surprised if there was a contraction in the number of visas issued because the demand for foreigners is going to be less" in the near term, said Hays regional director for Singapore Grant Torrens, citing the sharp contraction as the main driver.
The role of foreign workers became a key election issue this year, with several opposition candidates campaigning on claims that overseas talent is taking local jobs. The Workers' Party, which clinched more seats than ever, published a manifesto that included tightening employment pass approvals.
"The only reason we have foreigners here is to give an extra wind in our sails when the opportunity is there," Minister of Foreign Affairs Vivian Balakrishnan said in a televised election debate in July. "Now we are in a storm, and we need to shed ballast." Dr Balakrishnan's office said in response to Bloomberg queries on the comment that there will be a disproportionate impact on the foreign workforce in a downturn.
Foreign workers on employment passes - the sort issued to highly skilled workers as opposed to work permits for blue-collar jobs - typically comprise around 5 per cent of the total workforce. Yet among top managers and professionals in some key sectors, the ratio of foreigners can be much higher. Non-Singaporeans made up 57 per cent of senior management roles across the financial services sector, the government said in August.
Andrew Zee, team lead for financial services at Selby Jennings, said some of his job candidates were recently denied permits - a first for him in more than four years - though they were later approved on appeal.
Sirva Inc, which owns Allied Pickfords, said inquiries from people wanting to move to Singapore in the first seven months of the year were down 23 per cent from the same period in 2019, according to Amanda Jones, senior vice-president of sales and account management. Ms Jones doesn't expect to see expat executives coming to Singapore at pre-Covid numbers until 2022 at best, especially given travel curbs and the recession.
EXPATS LEAVING
The shift is starting to be felt in the real estate market. Ella Sherman, an associate executive sales director at Knight Frank in Singapore who specialises in expat housing, says she normally signs about four rental agreements a month this time of year. Now she's lucky to secure one, and knows of several clients heading home.
Beyond the economic woes and the pandemic lies an unease over foreigners in the country of just 5.7 million people. This has surfaced in public calls, often on social media, for more hiring of locals. When a Facebook post targeting foreign executives at US$215 billion investment giant Temasek Holdings went viral this month, chief executive officer Ho Ching responded with a post of her own describing it as "a cowardly act of hate". JOB CUTS
Companies are taking pains to describe their efforts to retain Singaporean jobs. When Millennium Hotels and Resorts laid off 159 employees this month, it noted that the move lifted its "core" Singaporean workforce to 69 per cent. After casino operator Resorts World Sentosa (RWS) reportedly cut 2,000 jobs last month, the Ministry of Manpower issued a statement saying the majority of affected workers were foreigners.
"After the retrenchment exercise, RWS has a stronger Singaporean core," the ministry said.
Even expats abroad are feeling the pinch. One worker was overseas and between jobs when the pandemic struck. Though he quickly found a new position, he said his employment pass submission has been rejected several times with no explanation.
He's now stuck in Europe paying rent for his empty home in Singapore, unable to return until his visa gets approved. He declined to be identified for fear of jeopardising his application. He said the rising anti-foreigner rhetoric was equally worrisome.
For some, the social tensions were brought to the fore when a few expats were caught breaching government-imposed lockdowns by drinking and mingling outdoors without masks in May. The incident sparked an ugly debate on social media and prompted a minister to caution against the "visceral reaction" by locals. The offenders were fined and banned from working in Singapore, as were 134 others over May and June.
GREEN CARDS
To be sure, some politicians are urging calm. Singaporeans want assurances that the government will continue to create opportunities and provide fair treatment, but a vast majority "understand that staying open and connected is very important to Singapore", Manpower Minister Josephine Teo said on Wednesday.
Singapore isn't alone in fighting for local jobs. US President Donald Trump signed an executive order this month barring federal agencies from replacing citizens or green card holders with foreign workers.
And the city-state's status as a finance hub ensures it will always be magnet for foreign talent. Citadel, the hedge fund run by billionaire Ken Griffin, announced this week it's opening a Singapore office, as did Sun Life Financial, Canada's second-biggest insurer.
ATTRACTIVE HUB
"Singapore remains an attractive destination," said Rahul Sen, the global head of private wealth management at Boyden, an executive search firm. "New businesses that were thinking of setting up in Hong Kong to attract Greater China wealth are thinking of setting up shop in Singapore."
Even so, the avenues for many are narrowing. The nurse from New Zealand has started reaching out to healthcare providers back home. They're eager to hire so she may head back.
"Singapore is an amazing city, and we hoped that if we stayed long enough, things would change," she said. "But the longer it takes, the further away it seems."

submitted by dhoust1 to singapore [link] [comments]

Analysis: Does Robin charge you too much for house upgrades and how I concluded she is a diety.

Analysis: Does Robin charge you too much for house upgrades and how I concluded she is a diety.
Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way.
I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work?
To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
  • What year does the game take place so we can calculate accurate inflation?
  • What is the square footage of the house and its upgrades?
  • What is the exchange value of gold, the game’s currency?
  • What is the cost of Robin’s labor?
Let’s tackle the first. To do this, I scoured around to look for modern conveniences. Primarily, I found these five:
  • Leah mentions she has a laptop
  • The carpentry shop sells Plasma screen TVs.
  • There is what appears to be an old Apple computer monitor in Harvey’s clinic and Maru’s room.
  • Sam has an electric guitar and what looks like a plasma screen computer monitor in his room.
  • In Mr. Qi’s casino, the slot machines do not have a lever. This is important because that gives us a firm earliest date of 1963.
Another interesting factoid is the number of Cathode-ray TVs you see in Stardew Valley. These are the precursors to plasma screens, which were in turn succeeded by LCD screen TVs. Additionally, a large number of your starter houses comes preequipped with Cathode-ray TVs. Granted, this may be because the farmhouse was abandoned for many years before you came along, but there exists another such TV in 1 River Road where we often see George watching his shows. I will concede that George and Evelyn are quite old and may not have the tech savvy nature of Sebastian to get something more modern, so that can’t be an accurate measurement. Plus, Alex’s mental acumen is a little... questionable.
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help.
So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound.
The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001.
We have our year.
To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method.
First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m).
Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that!
Trigger warning: incoming math.
Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions.
I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me.
Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel).
Side note, I really want some Twizlers right now.
So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode.
I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town.
Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this.
Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method.
Just... let’s move on.
Second iteration has me doing a fair bit more work.
Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method
Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method.
Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method.
That gives us a grand total for a tier two home of...
... 328,543.13 ft^3 (29,584.37 m^3) using my method and
... 9,934.58 ft^3 (281.31 m^3) using asparagus' method.
So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it.
Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX.
But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive.
Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
  • Iridium is fairly easy to get around Stardew Valley once you are able, and that is a rare and valuable metal, with a current price of US$1,510 per troy ounce.
  • You can purchase a golden column to place on your farm, and gold has a current price of US$1,643 per troy ounce
  • Conversely, while the first two are rare and valuable metals, crops such as corn are valued at prices like 150g, a very unusually high amount if exchanged 1:1 to USA dollars.
  • Going back to plasma screen TVs, we can use its price history and then convert currencies to Stardew Valley gold.
Now you may be tempted to say we can’t translate iridium and gold’s prices to real world market values, and normally you may be right, but there are some extenuating circumstances in the game: the town is right next to two very large mines. It is even a plot point once you clear the glittering boulder that the water carries ore from deep inside the mountain. Yes, gold and iridium are valuable, but your location to ore veins is important; gold and iridium may be uncommon resources but you have access to very specific places where they are more common, otherwise known as the scarcity heuristic). This also explains two facts about iridium: discounting magic, iridium is quite rare in the game, just like real life. Secondly, Clint’s prices make a lot more sense not only because it’s endgame material, but because iridium is super dense and has a very high melting point, thus making it a very difficult material to work with.
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not.
So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line:
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.
Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet.
Let’s set some ground rules:
  • Cultivatable farm space on the standard farm equals out to 3,427 spaces, but we’ll round that down to 3,350 for iridium sprinklers, iridium watering can, and scarecrows, equaling maximum farming with no loss of crop.
  • We’ll keep Dylan’s ground rules, so no fertilizer.
  • No preserves, jams, wine, and juices.
  • No farming efficiencies and crop selling bonuses.
  • No use of the greenhouse to grow crops outside of the growing season.
If you plant the entire farm with corn and stop harvesting on Fall day 28 when the growing season ends, that lets you harvest a total of 11 ears of corn per plant. Multiply that by 3,350, we get a total of 36,850 ears of corn for your entire farm. Corn is measured in bushels, and a bushel of corn can be anywhere between 40 and 60 ears of corn, but we’ll say you really pack it in for 60, meaning your growing season for corn produces 36,850 / 60 corn for a total of 614.17 bushels per year.
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times.
We’re almost done with the dreaded math, I swear.
Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn.
Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001.
Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500.
Give me all of the golden clocks, wizard.
Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer.
Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour.
Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour.
Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer.
Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of...
...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and
...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method.
Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour.
Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of...
...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and
...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method.
Huge discrepancy.
Before I get into my reasoning why, let us outline what we know first.
  • We’re pretty sure the game takes place in 2001.
  • We have the exact sizes of each house upgrade calculated with two different methods.
  • We have a certified exchange rate of US$2.37 at that point in time.
  • We have two different methods of calculating the cost of Robin’s labor.
  • The amount of work Robin does during her three(nine?) day job is absolutely obscene.
I come to one conclusion: Robin is a god that has settled down in the world of Stardew Valley.
Here me out. I have three pieces of evidence.
The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game...
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”
...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
The second piece is Robin’s language. The sheer passion for her work speaks wonders..
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”
...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”
...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily...
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*
...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless.
This is the second line...
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”
...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
It is also a bald-faced lie.
The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time.
Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says...
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”
...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too.
The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp.
Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game.
In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life.
Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences.
Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people.
You are in a gentle and loving place, and you are loved.
What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs.
Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace.

https://preview.redd.it/fkugiuh4nwv51.png?width=507&format=png&auto=webp&s=146d3dabaa63c0ce3bfd281712434e9b2a655be8
Image by MagicallyClueless
submitted by doctorsirus to StardewValley [link] [comments]

Theory: One Stardew Valley villager is secretly a God

Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way.
I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work?
To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
Let’s tackle the first. To do this, I scoured around to look for modern conveniences. Primarily, I found these five:
Another interesting factoid is the number of Cathode-ray TVs you see in Stardew Valley. These are the precursors to plasma screens, which were in turn succeeded by LCD screen TVs. Additionally, a large number of your starter houses comes preequipped with Cathode-ray TVs. Granted, this may be because the farmhouse was abandoned for many years before you came along, but there exists another such TV in 1 River Road where we often see George watching his shows. I will concede that George and Evelyn are quite old and may not have the tech savvy nature of Sebastian to get something more modern, so that can’t be an accurate measurement. Plus, Alex’s mental acumen is a little... questionable.
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help.
So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound.
The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001.
We have our year.
To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method.
First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m).
Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that!
Trigger warning: incoming math.
Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions.
I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me.
Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel).
Side note, I really want some Twizlers right now.
So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode.
I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town.
Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this.
Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method.
Just... let’s move on.
Second iteration has me doing a fair bit more work.
Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method
Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method.
Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method.
That gives us a grand total for a tier two home of...
... 328,543.13 ft^3 (29,584.37 m^3) using my method and
... 9,934.58 ft^3 (281.31 m^3) using asparagus' method.
So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it.
Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX.
But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive.
Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
Now you may be tempted to say we can’t translate iridium and gold’s prices to real world market values, and normally you may be right, but there are some extenuating circumstances in the game: the town is right next to two very large mines. It is even a plot point once you clear the glittering boulder that the water carries ore from deep inside the mountain. Yes, gold and iridium are valuable, but your location to ore veins is important; gold and iridium may be uncommon resources but you have access to very specific places where they are more common, otherwise known as the scarcity heuristic). This also explains two facts about iridium: discounting magic, iridium is quite rare in the game, just like real life. Secondly, Clint’s prices make a lot more sense not only because it’s endgame material, but because iridium is super dense and has a very high melting point, thus making it a very difficult material to work with.
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not.
So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line:
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.
Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet.
Let’s set some ground rules:
If you plant the entire farm with corn and stop harvesting on Fall day 28 when the growing season ends, that lets you harvest a total of 11 ears of corn per plant. Multiply that by 3,350, we get a total of 36,850 ears of corn for your entire farm. Corn is measured in bushels, and a bushel of corn can be anywhere between 40 and 60 ears of corn, but we’ll say you really pack it in for 60, meaning your growing season for corn produces 36,850 / 60 corn for a total of 614.17 bushels per year.
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times.
We’re almost done with the dreaded math, I swear.
Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn.
Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001.
Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500.
Give me all of the golden clocks, wizard.
Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer.
Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour.
Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour.
Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer.
Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of...
...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and
...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method.
Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour.
Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of...
...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and
...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method.
Huge discrepancy.
Before I get into my reasoning why, let us outline what we know first.
I come to one conclusion: Robin is a god that has settled down in the world of Stardew Valley.
Here me out. I have three pieces of evidence.
The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game...
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”
...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
The second piece is Robin’s language. The sheer passion for her work speaks wonders..
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”
...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”
...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily...
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*
...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless.
Then there is this line...
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”
...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
It is also a bald-faced lie.
The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time.
Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says...
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”
...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too.
The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp.
Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game.
In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life.
Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences.
Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people.
You are in a gentle and loving place, and you are loved.
What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs.
Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace.

https://preview.redd.it/vxedrolha3w51.png?width=507&format=png&auto=webp&s=d109cc65b008db74dc4ef74d20083c6eeb2cfc60
Image by MagicallyClueless
submitted by doctorsirus to GameTheorists [link] [comments]

I'm gonna pop off for a second. ZERO of these cucks care ANYTHING for you or your grandma, how do I know? Because they never complained about the gambling industry.

That's JUST the suicides. Not the drugs, prostitution, organized crime, alcohol, cigarettes, job problems, domestic problems, credit card interest, or whatever else people could be doing with their lives. It's just the suicides.
Gambling was illegal in 48 states for over 100 years, but in the last ten years has risen almost perpendicularly. Ask anyone who works at a gas station or convenience store, daily lottery drawings and scratch-off tickets are almost a $100B industry - with some states legalizing lotteries as recently as January of 2020. Sports betting is almost as large, formally estimated at $85B.
Casinos, together with strip clubs and the other forms of gambling listed above, are open and operating right now in states that continue to (illegally) force churches and businesses to shut down. By the way.
submitted by JIVEprinting to CoronavirusCirclejerk [link] [comments]

PH Resorts FOO is today... spicy times ahead (no ceiling/floor) (Thursday, Nov 5)

Happy Thursday, Barkada --

The PSE closed up 128 points (!!) to 6464 ▲2%.

I'm blown away by your response to the MB Patreon page. I have a hard time putting into words how it feels to see notifications from Patreon, many featuring familiar names from Reddit, Discord, and email chats, saying that someone has donated some money to the MB effort. During a pandemic, a down market, and a crazy year like this.
A huge shout-out and humbled thank-you goes out to our new
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SKRIBBL WORD LIST

Pac-Man
bow
Apple
chest
six pack
nail
tornado
Mickey Mouse
Youtube
lightning
traffic light
waterfall
McDonalds
Donald Trump
Patrick
stop sign
Superman
tooth
sunflower
keyboard
island
Pikachu
Harry Potter
Nintendo Switch
Facebook
eyebrow
Peppa Pig
SpongeBob
Creeper
octopus
church
Eiffel tower
tongue
snowflake
fish
Twitter
pan
Jesus Christ
butt cheeks
jail
Pepsi
hospital
pregnant
thunderstorm
smile
skull
flower
palm tree
Angry Birds
America
lips
cloud
compass
mustache
Captain America
pimple
Easter Bunny
chicken
Elmo
watch
prison
skeleton
arrow
volcano
Minion
school
tie
lighthouse
fountain
Cookie Monster
Iron Man
Santa
blood
river
bar
Mount Everest
chest hair
Gumball
north
water
cactus
treehouse
bridge
short
thumb
beach
mountain
Nike
flag
Paris
eyelash
Shrek
brain
iceberg
fingernail
playground
ice cream
Google
dead
knife
spoon
unibrow
Spiderman
black
graveyard
elbow
golden egg
yellow
Germany
Adidas
nose hair
Deadpool
Homer Simpson
Bart Simpson
rainbow
ruler
building
raindrop
storm
coffee shop
windmill
fidget spinner
yo-yo
ice
legs
tent
mouth
ocean
Fanta
homeless
tablet
muscle
Pinocchio
tear
nose
snow
nostrils
Olaf
belly button
Lion King
car wash
Egypt
Statue of Liberty
Hello Kitty
pinky
Winnie the Pooh
guitar
Hulk
Grinch
Nutella
cold
flagpole
Canada
rainforest
blue
rose
tree
hot
mailbox
Nemo
crab
knee
doghouse
Chrome
cotton candy
Barack Obama
hot chocolate
Michael Jackson
map
Samsung
shoulder
Microsoft
parking
forest
full moon
cherry blossom
apple seed
Donald Duck
leaf
bat
earwax
Italy
finger
seed
lilypad
brush
record
wrist
thunder
gummy
Kirby
fire hydrant
overweight
hot dog
house
fork
pink
Sonic
street
Nasa
arm
fast
tunnel
full
library
pet shop
Yoshi
Russia
drum kit
Android
Finn and Jake
price tag
Tooth Fairy
bus stop
rain
heart
face
tower
bank
cheeks
Batman
speaker
Thor
skinny
electric guitar
belly
cute
ice cream truck
bubble gum
top hat
Pink Panther
hand
bald
freckles
clover
armpit
Japan
thin
traffic
spaghetti
Phineas and Ferb
broken heart
fingertip
funny
poisonous
Wonder Woman
Squidward
Mark Zuckerberg
twig
red
China
dream
Dora
daisy
France
Discord
toenail
positive
forehead
earthquake
iron
Zeus
Mercedes
Big Ben
supermarket
Bugs Bunny
Yin and Yang
drink
rock
drum
piano
white
bench
fall
royal
seashell
Audi
stomach
aquarium
Bitcoin
volleyball
marshmallow
Cat Woman
underground
Green Lantern
bottle flip
toothbrush
globe
sand
zoo
west
puddle
lobster
North Korea
Luigi
bamboo
Great Wall
Kim Jong-un
bad
credit card
swimming pool
Wolverine
head
hair
Yoda
Elsa
turkey
heel
maracas
clean
droplet
cinema
poor
stamp
Africa
whistle
Teletubby
wind
Aladdin
tissue box
fire truck
Usain Bolt
water gun
farm
iPad
well
warm
booger
WhatsApp
Skype
landscape
pine cone
Mexico
slow
organ
fish bowl
teddy bear
John Cena
Frankenstein
tennis racket
gummy bear
Mount Rushmore
swing
Mario
lake
point
vein
cave
smell
chin
desert
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Dracula
airport
kiwi
seaweed
incognito
Pluto
statue
hairy
strawberry
low
invisible
blindfold
tuna
controller
Paypal
King Kong
neck
lung
weather
Xbox
tiny
icicle
flashlight
scissors
emoji
strong
saliva
firefighter
salmon
basketball
spring
Tarzan
red carpet
drain
coral reef
nose ring
caterpillar
Wall-e
seat belt
polar bear
Scooby Doo
wave
sea
grass
pancake
park
lipstick
pickaxe
east
grenade
village
Flash
throat
dizzy
Asia
petal
Gru
country
spaceship
restaurant
copy
skin
glue stick
Garfield
equator
blizzard
golden apple
Robin Hood
fast food
barbed wire
Bill Gates
Tower of Pisa
neighborhood
lightsaber
video game
high heels
dirty
flamethrower
pencil sharpener
hill
old
flute
cheek
violin
fireball
spine
bathtub
cell phone
breath
open
Australia
toothpaste
Tails
skyscraper
cowbell
rib
ceiling fan
Eminem
Jimmy Neutron
photo frame
barn
sandstorm
Jackie Chan
Abraham Lincoln
T-rex
pot of gold
KFC
shell
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acne
avocado
study
bandana
England
Medusa
scar
Skittles
Pokemon
branch
Dumbo
factory
Hollywood
deep
knuckle
popular
piggy bank
Las Vegas
microphone
Tower Bridge
butterfly
slide
hut
shovel
hamburger
shop
fort
Ikea
planet
border
panda
highway
swamp
tropical
lightbulb
Kermit
headphones
jungle
Reddit
young
trumpet
cheeseburger
gas mask
apartment
manhole
nutcracker
Antarctica
mansion
bunk bed
sunglasses
spray paint
Jack-o-lantern
saltwater
tank
cliff
campfire
palm
pumpkin
elephant
banjo
nature
alley
fireproof
earbuds
crossbow
Elon Musk
quicksand
Playstation
Hawaii
good
corn dog
Gandalf
dock
magic wand
field
Solar System
photograph
ukulele
James Bond
The Beatles
Katy Perry
pirate ship
Poseidon
Netherlands
photographer
Lego
hourglass
glass
path
hotel
ramp
dandelion
Brazil
coral
cigarette
messy
Dexter
valley
parachute
wine glass
matchbox
Morgan Freeman
black hole
midnight
astronaut
paper bag
sand castle
forest fire
hot sauce
social media
William Shakespeare
trash can
fire alarm
lawn mower
nail polish
Band-Aid
Star Wars
clothes hanger
toe
mud
coconut
jaw
bomb
south
firework
sailboat
loading
iPhone
toothpick
BMW
ketchup
fossil
explosion
Finn
Einstein
infinite
dictionary
Photoshop
trombone
clarinet
rubber
saxophone
helicopter
temperature
bus driver
cello
London
newspaper
blackberry
shopping cart
Florida
Daffy Duck
mayonnaise
gummy worm
flying pig
underweight
Crash Bandicoot
bungee jumping
kindergarten
umbrella
hammer
night
laser
glove
square
Morty
firehouse
dynamite
chainsaw
melon
waist
Chewbacca
kidney
stoned
Rick
ticket
skateboard
microwave
television
soil
exam
cocktail
India
Colosseum
missile
hilarious
Popeye
nuke
silo
chemical
museum
Vault boy
adorable
fast forward
firecracker
grandmother
Porky Pig
roadblock
continent
wrinkle
shaving cream
Northern Lights
tug
London Eye
Israel
shipwreck
xylophone
motorcycle
diamond
root
coffee
princess
Oreo
goldfish
wizard
chocolate
garbage
ladybug
shotgun
kazoo
Minecraft
video
message
lily
fisherman
cucumber
password
western
ambulance
doorknob
glowstick
makeup
barbecue
jazz
hedgehog
bark
tombstone
coast
pitchfork
Christmas
opera
office
insect
hunger
download
hairbrush
blueberry
cookie jar
canyon
Happy Meal
high five
fern
quarter
peninsula
imagination
microscope
table tennis
whisper
fly swatter
pencil case
harmonica
Family Guy
New Zealand
apple pie
warehouse
cookie
USB
jellyfish
bubble
battery
fireman
pizza
angry
taco
harp
alcohol
pound
bedtime
megaphone
husband
oval
rail
stab
dwarf
milkshake
witch
bakery
president
weak
second
sushi
mall
complete
hip hop
slippery
horizon
prawn
plumber
blowfish
Madagascar
Europe
bazooka
pogo stick
Terminator
Hercules
notification
snowball fight
high score
Kung Fu
Lady Gaga
geography
sledgehammer
bear trap
sky
cheese
vine
clown
catfish
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bowl
waffle
vegetable
hook
shadow
dinosaur
lane
dance
scarf
cabin
Tweety
bookshelf
swordfish
skyline
base
straw
biscuit
Greece
bleach
pepper
reflection
universe
skateboarder
triplets
gold chain
electric car
policeman
electricity
mother
Bambi
croissant
Ireland
sandbox
stadium
depressed
Johnny Bravo
silverware
raspberry
dandruff
Scotland
comic book
cylinder
Milky Way
taxi driver
magic trick
sunrise
popcorn
eat
cola
cake
pond
mushroom
rocket
surfboard
baby
cape
glasses
sunburn
chef
gate
charger
crack
mohawk
triangle
carpet
dessert
taser
afro
cobra
ringtone
cockroach
levitate
mailman
rockstar
lyrics
grumpy
stand
Norway
binoculars
nightclub
puppet
novel
injection
thief
pray
chandelier
exercise
lava lamp
lap
massage
thermometer
golf cart
postcard
bell pepper
bed bug
paintball
Notch
yogurt
graffiti
burglar
butler
seafood
Sydney Opera House
Susan Wojcicki
parents
bed sheet
Leonardo da Vinci
intersection
palace
shrub
lumberjack
relationship
observatory
junk food
eye
log
dice
bicycle
pineapple
camera
circle
lemonade
soda
comb
cube
Doritos
love
table
honey
lighter
broccoli
fireplace
drive
Titanic
backpack
emerald
giraffe
world
internet
kitten
volume
Spain
daughter
armor
noob
rectangle
driver
raccoon
bacon
lady
bull
camping
poppy
snowball
farmer
lasso
breakfast
oxygen
milkman
caveman
laboratory
bandage
neighbor
Cupid
Sudoku
wedding
seagull
spatula
atom
dew
fortress
vegetarian
ivy
snowboard
conversation
treasure
chopsticks
garlic
vacuum
swimsuit
divorce
advertisement
vuvuzela
Mr Bean
Fred Flintstone
pet food
upgrade
voodoo
punishment
Charlie Chaplin
Rome
graduation
beatbox
communism
yeti
ear
dots
octagon
kite
lion
winner
muffin
cupcake
unicorn
smoke
lime
monster
Mars
moss
summer
lollipop
coffin
paint
lottery
wife
pirate
sandwich
lantern
seahorse
Cuba
archer
sweat
deodorant
plank
Steam
birthday
submarine
zombie
casino
gas
stove
helmet
mosquito
ponytail
corpse
subway
spy
jump rope
baguette
grin
centipede
gorilla
website
text
workplace
bookmark
anglerfish
wireless
Zorro
sports
abstract
detective
Amsterdam
elevator
chimney
reindeer
Singapore
perfume
soldier
bodyguard
magnifier
freezer
radiation
assassin
yawn
backbone
disaster
giant
pillow fight
grasshopper
Vin Diesel
geyser
burrito
celebrity
Lasagna
Pumba
karaoke
hypnotize
platypus
Leonardo DiCaprio
bird bath
battleship
back pain
rapper
werewolf
Black Friday
cathedral
Sherlock Holmes
ABBA
hard hat
sword
mirror
toilet
eggplant
jelly
hero
starfish
bread
snail
person
plunger
computer
nosebleed
goat
joker
sponge
mop
owl
beef
portal
genie
crocodile
murderer
magic
pine
winter
robber
pepperoni
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fog
screen
son
folder
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Goofy
Mercury
zipline
wall
dragonfly
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meatball
slingshot
Pringles
circus
mammoth
nugget
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recycling
revolver
champion
zigzag
meat
drought
vodka
notepad
porcupine
tuba
hacker
broomstick
kitchen
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satellite
JayZ
squirrel
leprechaun
jello
gangster
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jackhammer
allergy
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Miniclip
Mona Lisa
cheetah
virtual reality
virus
Argentina
blanket
military
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superpower
language
handshake
reptile
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fake teeth
duct tape
macaroni
color-blind
comfortable
Robbie Rotten
coast guard
cab driver
pistachio
Angelina Jolie
autograph
sea lion
Morse code
clickbait
star
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lemon
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grave
telephone
fridge
katana
switch
eraser
signature
pasta
flamingo
crayon
puzzle
hard
juice
socks
crystal
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bowling
lamb
silver
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pigeon
zoom
teacher
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score
Tetris
frame
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unicycle
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starfruit
hamster
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hairspray
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hexagon
Ferrari
MTV
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mattress
viola
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stereo
Jenga
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chihuahua
plow
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ribbon
otter
magazine
Bomberman
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Romania
champagne
semicircle
Suez Canal
Mr Meeseeks
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gravedigger
Bruce Lee
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undo
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Stone Age
Chinatown
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Steve Jobs
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time machine
sewing machine
face paint
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dolphin
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radio
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Mummy
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Monday
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hummingbird
Hula Hoop
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take off
wake up
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floppy disk
BMX
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William Wallace
guinea pig
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lava
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gold
God
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coin
laptop
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bag
doctor
sit
tennis
half
Bible
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golf
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cash
vampire
sweater
father
remote
safe
jeans
darts
graph
nothing
dagger
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wig
cupboard
minute
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slime
garage
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soup
bathroom
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shampoo
swan
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toolbox
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adult
crate
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spin
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kangaroo
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maid
shoelace
luggage
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loaf
aircraft
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afterlife
napkin
steam
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marigold
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vanilla
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ostrich
failure
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tangerine
firefly
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Beethoven
Intel
moth
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fluid
acid
sparkles
talent show
ski jump
polo
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Stegosaurus
diss track
Darwin Watterson
filmmaker
silence
dashboard
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windshield
Home Alone
tablecloth
backflip
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licorice
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Picasso
airbag
water cycle
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insomnia
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fence
orange
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Popsicle
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zebra
Saturn
maze
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wire
angel
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pyramid
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bottle
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walk
AC/DC
tampon
goatee
prince
flask
cut
cord
roof
movie
ash
tiger
player
magician
wool
saddle
cowboy
derp
suitcase
sugar
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anchor
onion
magma
limbo
collar
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bingo
walnut
wealth
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leader
melt
Gandhi
arch
toy
turd
scientist
hippo
glue
kneel
orbit
below
totem
health
towel
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crow
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minigolf
clay
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navy
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trigger
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bruise
translate
yearbook
confused
engine
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omelet
gravity
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godfather
flu
accordion
engineer
cocoon
minivan
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antivirus
billiards
rake
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cauliflower
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violence
blender
chew
bartender
witness
hobbit
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chameleon
cymbal
Excalibur
grapefruit
action
outside
guillotine
timpani
frostbite
leave
Mont Blanc
palette
electrician
fitness trainer
journalist
fashion designer
bucket
penguin
sheep
torch
robot
peanut
UFO
belt
Earth
magnet
dragon
soccer
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search
seal
scribble
gender
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pretzel
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blimp
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bracelet
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gang
sprinkler
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morning
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karate
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pinball
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metal
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prism
pub
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periscope
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kebab
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spark
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demonstration
NASCAR
Velociraptor
pharmacist
Xerox
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dough
rhinoceros
air conditioner
poop
clock
carrot
cherry
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boots
target
wine
die
moon
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think
pause
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pocket
Easter
horse
child
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pillow
yolk
potato
pickle
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ham
ninja
screw
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pin
lettuce
console
climb
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ski
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ballet
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yacht
addition
flock
powder
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kraken
baboon
antenna
classroom
bronze
writer
Obelix
touch
sensei
rest
puma
dent
shake
goblin
laundry
cloak
detonate
Neptune
cotton
generator
canary
horsewhip
racecar
Croatia
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seasick
anthill
vinegar
hippie
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animation
Slinky
wallpaper
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vertical
chestplate
anime
beanstalk
survivor
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faucet
spore
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wonderland
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betray HUH SO HARD
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NEws

US COVID-19 hospitalizations hit record high Joe Biden's advisors are pushing Democratic congressional leadership to strike a stimulus agreement with Senate Republicans, even if it falls short of the larger $2.4 trillion bill that House Democrats were pushing earlier this year, according to the New York Times Joe Biden will select first cabinet appointments Tuesday and Janet Yellen is a favorite for Treasury Secretary. Tony Blinken is the favorite for Secretary of State, according to Bloomberg Government vaccine expert Moncef Slaoui says coronavirus vaccinations could begin in less than three weeks, according to Bloomberg Judge dismisses lawsuit from President Trump to delay vote certification in Pennsylvania. The election certification in Pennsylvania and Michigan is expected to take place today, according to the New York Times More than 1 million people flew on planes on Friday despite warnings against holiday travel, which is the second highest since the pandemic began, according to Bloomberg Nevada to lower capacity limits ar casinos to 25% from 50%, according to Bloomberg EU thinks Brexit deal 95% agreed, according to Sky News Fed to return unused portions of the funds allocated to the CARES Act facilities Aecom Tech (ACM) announced that the U.S. Army Corps of Engineers (USACE), Omaha District selected the firm to design the renovation of the U.S. Air Force Academy’s 700,000-square-foot Sijan Hall Alaska Air (ALK), Hawaiian Airlines, Jet Blue and Swift Air awarded $697 mln in contracts under Domestic Airlift Charter Services, FAA Part 121 Amazon (AMZN) will remove HBO from Amazon Channels next year as part of a concession to WarnerMedia, according to CNBC.com AMC Networks (AMCX) has begun a restructuring plan to streamline operations, which includes job cuts Amgen (AMGN) has provided notice to Cytokinetics (CYTK) of termination of its collaboration and its intention to transition the development and commercialization rights for omecamtiv mecarbil and AMG 594 Aon (AON) authorizes additional $5.0 bln share repurchase program Arcutis Biotherapeutics (ARQT) announces positive topline data from phase 2b Study of ARQ-154 (Topical Roflumilast Foam) as a potential treatment for scalp and body psoriasis AstraZeneca (AZN) reports AZD1222 vaccine met primary efficacy endpoint in preventing COVID-19; showed vaccine efficacy of 90% when AZD1222 was given as a half dose Becton Dickinson (BDX) announces streamlined reporting capabilities for COVID-19 Data Bicycle Therapeutics (BCYC) settles patent dispute with Pepscan Systems B.V. Blackstone (BX) aiming to raise at least $5 bln for second Asia fund, according to Bloomberg Boeing (BA): Delta (DAL) CEO Ed Bastian suggests company will purchase Boeing 737 Max aircraft, according to Financial Times Canadian Solar (CSIQ) signed a power purchase agreement with BTG Pactual and was awarded with two projects in a private auction by Furnas Centrais Elétricas CytoDyn (CYDY) reaches enrollment target of 293 patients for 2nd DSMC interim analysis of phase 3 covid-19 trial and expects to enroll the remaining 97 patients in the next few weeks to complete the trial this year Cytokinetics (CYTK) regains rights to develop and commercialize omecamtiv mecarbil and AMG 594 from Amgen (AMGN) Deutsche Bank (DB) looking for takeovers and joint ventures in payments processing, according to Financial Times Eiger BioPharma (EIGR): FDA approves Zokinvy for HGPS or Progeria and processing-deficient Progeroid Laminopathies Eli Lilly (LLY) announces that bamlanivimab (LY-CoV555) receives interim authorization from Health Canada as a treatment for COVID-19 Geo Group (GEO) announces decision by Federal Bureau of Prisons to not rebid its contract for rivers correctional facility Gilat Satellite (GILT) names Adi Sfadia as CEO IAMGOLD (IAG) announces temporary workforce reduction at its Westwood Gold Mine Invitae (NVTA) confirms the FDA accepted the submission of a premarket approval application for a companion diagnostic claim for STRATAFIDE on Nov 18 Kindred Biosciences (KIN) completion of the upcoming pivotal efficacy study for KIND-030 is now expected in the first quarter of 2021 due to a delay in receiving appropriate vendor reagent material McCormick (MKC) increases quarterly dividend to $0.68/share from $0.62/share Microsoft (MSFT): LoupVentures publishes article that says interest in PlayStation 5 outweighs the Xbox Series X, but for MSFT it's less about console sales in the launch window and more about an ecosystem Moog (MOG.A) authorizes share repurchase program for 3.0 mln shares of Class A and Class B common stock Neenah (NP) renews share repurchase plan for up to $25 mlnv Pfizer (PFE): Plans to rapidly roll out COVID-19 vaccine in Latin America after it gets EUA in US, according to Reuters Pfizer (PFE) and BioNTech (BNTX): FDA has scheduled a meeting for December 10 to discuss the request for EUA of a COVID-19 vaccine Regeneron Pharma (REGN) receives Emergency Use Authorization for REGEN-COV2 antibody cocktail Rigel Pharma (RIGL) and Medison Pharma announced that Health Canada has approved the new drug submission for TAVALISSE for the treatment of thrombocytopenia Rise Education (REDU) appoints new CFO Sanofi (SNY) receives EC approval for MenQuadfi Schrodinger (SDGR) announces a multi-target drug discovery, development, and commercialization collaboration with Bristol Myers Squibb (BMY) Sculptor Capital (SCU) appointed Dava Ritchea as Chief Financial Officer STORE Capital (STOR) received rent payments representing 90% of contractual base rent and interest for the month of November Summit Therapeutics (SMMT) announces that Dr. Mahkam Zanganeh has been appointed as Chief Operating Officer, effective immediately Teck Resources (TECK) increases its steelmaking coal sales to China for Q4 Twist Bioscience (TWST) announces positive preclinical data for SARS-CoV-2 antibodies Village Farms' (VFF) Pure Sunfarms receives cannabis research license for on-site sensory evaluation from Health Canada / Pure Sunfarms Brand debuts internationally Williams Cos (WMB) reached a global resolution with Chesapeake as part of Chesapeake’s Chapter 11 bankruptcy restructuring process Wynn Resorts (WYNN) lost efforts to partner with Sinclair (SBGI) sports networks, according to the New York Post
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Wirecard-Betrugsnetzwerk in Asien: Das Schattenreich des Jan Marsalek

Für diejenigen, die das Thema Wirecard detailliert verfolgen nichts Neues, für alle anderen eine gute Zusammenfassung:
Wirecard-Betrugsnetzwerk in Asien: Das Schattenreich des Jan Marsalek
Bei deutschen Banken lieh sich Wirecard Milliarden Euro, die dann in windigen Firmen in Singapur und auf den Philippinen verschwanden. Langsam wird deutlich, wie das so lange funktionieren konnte.
Die Firma MKG Tolentino Trading hat eine gute Auswahl populärer Geldscheine vorrätig: 20- und 100-Dollar-Scheine oder die bei Geldwäschern beliebten 500-Euro-Noten. "Wenn Sie Qualitätsfalschgeld für Kinofilme brauchen, rufen Sie uns an", heißt es auf der Website der Firma. Sie scheint dem philippinischen Anwalt Mark Tolentino zu gehören, der eine Firma gleichen Namens betreibt.
Womöglich hat sich jemand mit der Internetseite aber auch bloß einen Scherz erlaubt, zu schön passt sie zu einem Job, den der Anwalt bis vor Kurzem ausübte: Der frühere Wirecard-Vorstand und mutmaßliche Betrüger Jan Marsalek engagierte ebendiesen Mark Tolentino. Und wer wäre geeigneter, Milliardenschätze vorzutäuschen, als ein Falschgeldexperte? 1,9 Milliarden Euro soll Tolentino für Wirecard auf Treuhandkonten bei zwei philippinischen Banken verwaltet haben. So stellte es das mittlerweile insolvente Unternehmen aus Aschheim bei München dar. Bis sich im Juni offenbarte, dass das Geld zumindest auf den ominösen Konten überhaupt nicht existierte.
Mark Tolentino hatte bestritten, etwas mit dem Skandal zu tun zu haben. Inzwischen sollen jedoch Dokumente aufgetaucht sein, die belegen, dass er Geschäfte für Marsalek abwickelte – über die Firmen MKG Tolentino Trading und MKG Tolentino Enterprises. Eigentlich sollte er Ende Juli den Justizbehörden des Landes eine eidesstattliche Erklärung abgeben, dann kam Corona dazwischen. Über die Metropole Manila wurde unlängst erneut ein zweiwöchiger Lockdown verhängt – Glück für Tolentino. Sein Anwalt äußert sich auf Anfrage nicht.
Aber auch ohne Tolentinos Aussage wird langsam klarer, was es tatsächlich mit den verschwundenen Milliarden auf sich hat und warum ausgerechnet die Philippinen zu einem der wichtigsten Schauplätze in dem Wirecard-Skandal wurden.
"Es gab ein offizielles Wirecard und ein von Marsalek geführtes Schattenreich daneben", beschreibt ein Wirecard-Insider das System, das sich nun herausschält. Offiziell wickelte Wirecard Kreditkarten- und elektronische Zahlungen ab – für Firmen wie den Münchner Flughafen, den Telekommunikationsanbieter Orange oder das in vielen Ländern verbotene Onlineglücksspiel.
Schon deshalb geriet Wirecard früh in den Verdacht, sich an Geldwäsche zu beteiligen. Bei Prüfungen kam jedoch selten etwas heraus.
Der eigentliche Betrug spielte sich in einem Parallelsystem ab, das die Staatsanwaltschaft München I seit knapp zwei Monaten durchleuchtet. Die Ermittler werfen dem inhaftierten langjährigen Wirecard-Chef Markus Braun, Marsalek sowie weiteren führenden Managern vor, von Banken und Investoren 3,2 Milliarden Euro eingesammelt und womöglich in großen Teilen veruntreut zu haben. Braun weist die gegen ihn erhobenen Vorwürfe zurück, Marsaleks Anwalt äußert sich nicht.
Ein um Wirecard aufgebautes Netzwerk von Satellitenfirmen erfüllte offenbar zwei Zwecke: Zum einen täuschte die Wirecard-Bande über sogenannte Drittpartner Umsätze vor, die es nicht gab, um die Illusion von der stark wachsenden Technologiefirma aufrechtzuerhalten. Zum anderen schleusten Marsalek und Co. womöglich über genau diese Firmen Geld aus dem Konzern wieder heraus und in ihre eigenen Taschen.
Wichtigster Schauplatz für die Masche war lange Zeit Singapur, eines der größten Finanzzentren der Welt, von dort aus steuerte Wirecard sein Asiengeschäft. Nun greifen die Behörden des Kleinstaats durch. In Kürze werden die Strafverfolger den Vorgänger Tolentinos vor Gericht anschuldigen. Der Mann namens Shanmugaratnam Rajaratnam soll mit seiner Firma Citadelle – genau wie später Tolentino – Gelder auf Wirecard-Treuhandkonten vorgetäuscht haben.
Das war entscheidend für die Betrugsmaschinerie: Um glaubhaft zu suggerieren, dass die Gewinne steigen, musste Wirecard wachsende Cash-Bestände vorweisen. Das wurde umso schwieriger, je mehr reales Geld aus dem Konzern abgezweigt wurde.
Treuhänder Rajaratnam spielte eine Doppelrolle. Er tauchte bei einer Reihe von Wirecards externen Partnerfirmen auf und gilt zugleich als Vertrauter eines gewissen Henry O'Sullivan. Dieser 45-jährige Brite soll gemeinsam mit Marsalek das Firmennetz aufgebaut haben, das den großen Schwindel kaschierte, so schildern es Insider. O'Sullivan war nicht erreichbar, Rajaratnams Anwalt lehnte eine Stellungnahme ab.
O'Sullivan soll hinter Firmen wie Senjo Group, Ocap und PXP Financial stehen. Sie alle erhielten offenbar über Jahre Kredite von Wirecard. Die argloseren unter den Wirecard-Mitarbeitern glaubten lange Zeit, Senjo und Co. hätten die Kredite genutzt, um echte Geschäfte zu machen, im Auftrag und auf Rechnung von Wirecard.
Das glaubten auch 15 große Banken, von der Commerzbank bis zur LBBW. Dieses Konsortium stellte Wirecard noch 2018 einen Kreditrahmen von 1,75 Milliarden Euro zur Verfügung. Wirecard rief regelmäßig Teile des Geldes ab und zahlte zwischenzeitlich manches davon wieder zurück, wie das bei solchen Kreditlinien üblich ist.
Vertreter des Bankenkonsortiums berichten, dass Wirecard im Dezember 2019 den Kreditrahmen weitgehend ausgeschöpft und im März um eine Verlängerung der Linie um weitere drei Monate gebeten habe. "Wir hielten das nicht für ungewöhnlich, da in dieser Phase wegen der Corona-Pandemie viele Firmen so viel Liquidität wie möglich aufgenommen haben", sagt ein Vertreter des Konsortiums.
Die Wirtschaftsprüfungsgesellschaft KPMG führte zu dieser Zeit bereits eine Sonderprüfung der Wirecard-Bilanzen durch, die den Betrug schließlich auffliegen ließ. Was die Konsortialbanker nicht ahnten: Wirecard schleuste zumindest einen Teil des geliehenen Geldes bis zuletzt über weitere Kredite an Senjo und Co. aus dem Konzern. Welche Personen die Kredite bewilligten und ob sie wussten, wohin das Geld tatsächlich floss, wird noch ermittelt. Selbst die Staatsanwaltschaft tut sich schwer, der Spur des Geldes im fernen Asien und in Steuerparadiesen wie Mauritius zu folgen. Die Vermutung liegt nahe, dass die Mittel bei Marsalek, O'Sullivan und anderen an dem mutmaßlichen Betrug Beteiligten landeten.
Marsalek und O'Sullivan sollen gezielt Wirecard-Mitarbeiter in die Satellitenfirmen gesetzt haben, um diese und die Geldflüsse zu steuern. So wechselte noch Anfang 2020 der Wirecard-Manager Arne M. zu PXP Financial, um dort im Vorstand zu arbeiten. PXP wurde vor wenigen Jahren von Senjo übernommen. Ocap wird seit Anfang 2018 von einem ehemaligen Wirecard-Manager geführt. Seine Ehefrau arbeitete zur selben Zeit in der Wirecard Asia Holding, die in großem Stil Kredite an Ocap vergeben hat.
Die Welt, die Marsalek und Freunde rund um Wirecard aufgebaut haben, ist klein, besonders in Singapur. Der Stadtstaat hat einen Ruf als sauberer, streng regulierter Finanzplatz zu verlieren. Deshalb gingen die Behörden schon länger gegen Wirecard und Leute wie Rajaratnam vor.
Marsalek wich aus. Er suchte einen neuen Treuhänder und einen anderen Ort, um sein Schattenreich aufrechtzuerhalten. Und fand ihn in Mark Tolentino in den Philippinen, die alles andere als ein sauberer Finanzplatz sind.
Lange galt der Inselstaat als Eldorado für Geldwäsche, Kinderhandel, Glücksspiel und Terrorfinanzierung. 2016 versuchten Hacker, knapp eine Milliarde Dollar von einem Konto der bangladeschischen Notenbank unter anderem auf ein philippinisches Konto zu überweisen. Der Betrug fiel zufällig wegen einer Adressdopplung auf. Trotzdem konnten die Räuber 101 Millionen Dollar erbeuten. 81 Millionen Dollar davon flossen durchs philippinische Bankensystem, wurden in Casinos gewaschen, über Makler auf Offshore-Konten ausgezahlt. Eine Blamage für die Philippinen.
2019 flog der Betrug der religiösen Kapa Community Ministry International auf. Die fromme philippinische Gesellschaft hatte es geschafft, geschätzt fünf Millionen Anleger mit einer monatlichen Rendite von 30 Prozent auf Lebenszeit zu locken.
"Firmen wie Wirecard suchen sich Länder wie die Philippinen aus. Sie fahnden gezielt nach den Schwächen im System und nutzen sie aus", sagt der ehemalige FBI-Agent Stephen Cutler, der heute als Berater zur Bekämpfung der Geldwäsche in den Philippinen arbeitet.
Zwar stellt das Gesetz Finanzbetrug unter Strafe. Aber die philippinischen Behörden sind unterfinanziert und überlastet. Das Risiko aufzufliegen, sagt Cutler, sei überschaubar. "Die Zentralbank, die Börsenaufsicht und die Antigeldwäschebehörden mögen über viele gute und fleißige Mitarbeiter verfügen, was fehlt, sind die Fähigkeit und Bereitschaft dieser drei Organe, eine routinemäßige Überwachung und Überprüfung von Finanzinstitutionen durchzuführen." Die Financial Action Task Force (FATF), ein internationales Gremium zur Bekämpfung von Geldwäsche und Terrorismusfinanzierung, droht deshalb, die Philippinen wieder auf ihre graue Liste zu setzen, sollte das Land seine finanziellen Schlupflöcher bis Februar 2021 nicht schließen.
Das wollen die Behörden unbedingt vermeiden. Casinos stehen unter strengerer Beobachtung; im Juli trat ein neues Antiterrorgesetz in Kraft, das die Finanzierung terroristischer Gruppen stoppen soll.
Der Wirecard-Skandal aber hat diese Anstrengungen erst einmal zunichtegemacht. Der Konzern eröffnete bereits 2007 eine Dependance in Manila. Und schickte den Deutschen Christopher Bauer dorthin, um das Asiengeschäft aufzubauen. Der verließ Wirecard schnell wieder und betrieb mit seiner Frau Belinda die Firmen Fröhlich Tours, PayEasy und Centurion. PayEasy gehörte zu den größten Empfängern von Wirecard-Krediten, 270 Millionen Euro sollen es zuletzt gewesen sein.
2018 soll PayEasy für fast 300 Millionen Euro Umsatz bei Wirecard verantwortlich gewesen sein – und rund ein Fünftel des operativen Gewinns geliefert haben. In Dokumenten der philippinischen Börsenaufsicht SEC, die dem SPIEGEL vorliegen, weist PayEasy 2018 jedoch Verluste in Höhe von 500 philippinischen Pesos (umgerechnet acht Euro!) aus, für die meisten Jahre liegen gar keine Finanzberichte vor.
Als Marsalek nach dem Auffliegen des Betrugs abtauchte, zog es ihn am 23. Juni auf die Philippinen, ehe er nach China weiterreiste. Zumindest legten das Daten der Einreisebehörden nahe. Zwei Tage nach der angeblichen Ausreise musste der philippinische Justizminister Menardo Guevarra eingestehen, dass Marsalek wohl eine falsche Fährte gelegt hatte. Er sei weder auf den Aufnahmen der Überwachungskameras zu sehen, noch habe sich sein Name auf einer Passagierliste befunden. Inzwischen wurden zwei Mitarbeiter der Einreisebehörden suspendiert.
Halfen philippinische Beamte einem mutmaßlichen Milliardenbetrüger beim Abtauchen? Interpol fahndet inzwischen öffentlich nach Marsalek. In Deutschland ist er seit Mittwoch Abend ausgeschrieben. Über die TV-Sendung "Aktenzeichen XY ... ungelöst" und Fahndungsplakate hoffen die Ermittler, Hinweise auf seinen Aufenthaltsort zu bekommen.
Das verschwundene Wirecard-Geld von 1,9 Milliarden Euro, so behauptet der philippinische Zentralbankchef Benjamin Diokno, sei nie in das Land gelangt. Eine solche Summe entspräche etwa fünf Prozent der philippinischen Fremdwährungseinlagen – so viel Geld könne kaum unbemerkt bewegt werden.
Gegen die Firmen des mutmaßlichen Wirecard-Zuarbeiters Bauer, PayEasy und Centurion, geht mittlerweile die Antigeldwäschebehörde vor. Bauer selbst können die Behörden nicht mehr befragen. Am 27. Juli postete seine Frau das Bild einer Urne mit dem Hinweis, dass ihr Mann verstorben sei. Wegen der Pandemie werden Verstorbene meist noch am selben Tag eingeäschert. Wenige Tage später schalteten Bauers Angehörige in Deutschland eine Todesanzeige in einer hessischen Zeitung. Die philippinischen Behörden haben Bauers Tod bestätigt. Dass eine der Schlüsselfiguren in diesem Wirtschaftskrimi plötzlich umkam, führte rasch zu Spekulationen. Starb Bauer unter natürlichen Umständen? War es Mord, Selbstmord oder gar ein Trick, um sich aus dem Staub zu machen?
Die Philippinen sind nicht nur ein Tummelplatz für Finanzbetrüger, sondern auch ein Ort, an dem man seinen eigenen Tod relativ simpel vortäuschen kann. 2016 beschrieb die amerikanische Schriftstellerin Elizabeth Greenwood in ihrem Buch "Playing Dead", wie sie in den Philippinen ihren eigenen Tod inszenierte, inklusive Sterbeurkunde, Leiche vom Schwarzmarkt und Beerdigung. Ein Bestattungsunternehmer in Manila bestätigt, dass vorgetäuschte Tode nichts Ungewöhnliches seien. Der Preis für gefälschte Sterbeurkunden liege ungefähr bei 5000 philippinischen Pesos, umgerechnet etwa 80 Euro. Die dazugehörige Leiche kostet extra.
Ein Bekannter von Bauer bestätigte dem SPIEGEL jedoch, er habe den toten Christopher Bauer vor seiner Einäscherung im Krankenhaus identifizieren können. Es habe sich tatsächlich um Bauer gehandelt. Er soll an einer Blutvergiftung infolge einer Infektion gestorben sein.
Quelle: Spiegel+ Artikel
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Review, Guide and tips from a 2+ year F2P pro

BACKGROUND: I started playing DR almost right after it came out of beta and was blown away by the graphics, amount of cosmetic customization (both upon char creation and amount of costumes/styles/color dyes) as well as the gameplay (particularly PVP) w/ blocks, evades, timing of skills, etc. for a phone game.
Over the years, I have waxed and waned on the game, sometimes bored and not playing for a couple weeks, sometimes going back to it and playing 5+ hours a day for several days at a time....
All in all, for an action based RPG, I have yet to find a better one (e.g., Hundred Souls, BDM, and several others all fell short for various reasons, though of course there are aspects of those games that are done better than DR (nothing is perfect after all)....
At the very bottom of this post, I will list out several areas that Nexon could easily improve on (the "cons" of the game), just so I don't come off as too much of a nuthugger...
But first given my 2+ years of playing experience, I wanted to give a few observations and pointers (some of which I already wrote, mostly in replies to questions on other posts here):
1) everything is possible via F2P. It may not seem like it, but there is always to grind your way to a certain item or attribute or pet or costume or whatever--even super rare stuff like gilded pirate costumes or S rank att unicorns or BOTH PVE and PVP unknown weapons, and IF you strategize it right, it often won't take nearly as much time or as many RNG rolls as initially appears...
Everything can and w/ enough persistence will be grinded out and eventually won via their Gatcha RNG casino system... The newly designed/layout Crafting system which got a completely rehaul about 5 or 6 updates ago, is a perfect example. Everyone bitched about it cause it was new and more complicated but actually it allowed for MUCH easier ways to craft stuff like refine stones, pet tickets etc.
I won't go into details here (too long and too many things to talk about) about probabilities or RNG optimization strategies, but if there is a specific thing you want to ask, go ahead in the comments...
But one example I'll give is that on my main toon it took me forever to get a decent S rank att pet. I never put a lot of thought into it... and also just figured it was a lost cause.... Ended up using a good S rank HP pet, figured my main toon was kind of a tank build anyways. But in late stages of PVE, att becomes critical (you can always dodge n avoid getting hit, but doing damage becomes harder and harder in PVE Endgame)... Anyways, I even had TWO S -rank attack unicorns on my other toons but not even a single S rank att pet (of any kind, let alone unicorn or owl or pixie) on my main.
So what did I do? one day when i had the excess gold and excess time, I just spent 15 minutes crafting pet tickets, dissembling useless pets, using the dissembled materials to craft more tix, rinse wash and repeat several dozen times: and after 200+ (i shit you not, it took 200 tickets) tries I finally got my S rank att pet. It was a 46,000+ att one, not a unicorn or owl, but if I spent another 15 to 30 minutes, grinding in the same way, I'm sure I would have eventually gotten a unicorn (probability for the win). It then took around 75 mill gold to upgarde and transcend that pet, but anyways....
Morale of story: something I thought was impossible and had given up on, only took 15 minutes (and a ton of gold) when I finally put my mind to it.
2) And there are MULTIPLE ways to power (both in F2P and presumably in P2W). I dont pay any $ both out of principle but also as a challenge to myself (see point 1 above). Most things you want to accomplish in terms of upping CP or beating a specific boss can be figured out (w/o spending rl dollars) if you think about it long enough, and there is usually more than 1 way. I've seen other (more skilled) players beat Kong (guild raid) or even the Dwarf King when they are millions of CP underpowered because they figured out and executed a great strategy...
There are so many different ways to grind for example....
Need polish? Auto grind GoD (or "gate of grind" as some players call it) overnight... In the morning you will have plenty of polish.... Or grind DD for polish and gold (you can also sell DD chests for tons of gold too and sell (or use for dissemble materials) the B-A+ armor and weap chests from DD....
Need gold? spend 12k gems for 40 mill, or spend 1k gems at a time on the lobby shop gift (the one they keep tucking into different categories with each update, and changing the name of...). Or sell essence (after 350 attribute level max, essence from auto clearing adven stages is basically useless). Or sell something else that is high value in your inventory that you don't need/want (emotes pieces, lower gear chests, etc. etc. etc.).
There are almost always several different ways to solve one CP plateau. Be creative.
Speaking of which, even though they have NERFED the lobby gem bags at least TWICE that I can recall, it's still a tremendous value. Certainly more efficient than spending 2,500 on the Refine stone gem bundles in the shop or buying breakthru or pet upgrades or weap/armoaccessory upgrades in the shop. The only thing you can't get in these gem bags are transfer fossils. They are also excellent for replenishing gold and clear tix. Altho if you are REALLY starved for gold, you could also go the 12k gem for 40mm gold in shop route as already mentioned.
3) Nexon does a good job of making adjustments as well to game mechanics, RNG odds, and gameplay difficulties.
In my 2 years, there have been hundreds of tweaks to drop rates, skill damage for certain classes (best example is the mage who was underpowered compared to archer and most other classes for almost a year, then in latest update they made her basic attack roid up after certain skills, now making her on par or perhaps even better than most other classes), and gameplay difficulty (they have adjusted stage numbesr and difficulties for Raid, DuoD, GoD, Gold mine, and added new adventure levels (more difficult) at least 3-4 times EACH for all of those.
The point is, they understand their own game well, listen to player feedback, and are constantly looking for ways to make: 1) things more balanced, 2) players happier, and 3) address loopholes (see above re: nerfing the lobby gem bags, when those suckers first were introduced, you could get 50+ S refines and even morph crystals in just a few bags (at 1k gems per bag), super super super good deal); and kick hackers etc.
Of course they are not perfect, there are always going to be Chinese bots and Russian hackers exploiting stuff like auto running Sod level 1 or Infitinty Tower (the 2 more recent hacking issues I can think of), but Nexon did recently ban a whole bunch of people for the Infinity tower hack. They do their best and listen to player complaints, for the most part.
4) Even for F2P, it's super easy to up CP SUPER FUCKING QUICK. See Xerxanna's posts on here for details and also great advice to do so...
That brings me to my next point: CONVERGENCE THEORY: this is a concept from Economics that basically says it's easier for poor countries to "catch up" to rich ones than it is for rich ones to stay ahead (e.g., 1st world countries spend billions on research for breakthrus while 3rd world ones can just piggyback off the inventions of the 1st world, e.g. Korea went directly to cell phones, they didn't have a vast network of phone towers and landlines like the U.S. did, so they just jumped to the next level with less friction/cost).
DR Example: when they introduced Witch, and 2 years later the Guardian, I saw some players get these new toons to 20 mill CP within 2-3 day or less. This is because the other 5 or 6 toons (your "main" toons) will accumulate lots of loot that becomes obsolete to them but which can be used / donated to the new toons. Also, because your experience leveling up the prior toons provide a roadmap for the new one... (not to mention people hoarding EXP, gold, skill chests etc. because they knew there would be a new toon soon). That segues to my next point:
5) play all toons. Just my 2 cents.
The higher CP all your toons are, the better output from farming, even if you only consider 1 or 2 of those toons to be your "mains" and spend 90% playing those 2.
Example: 6 of my toons (not guardian yet) are platinum or above in Duel PVP... That means every week I get 900 to 1,400+ gems per toon for the Duel season award. Every WEEK. Just from pvp season awards, I get over 25k+ gems each week (weekly season awards, not counting win awards or dailies).
Add guild season awards and daily ranked match gems, daily quest gems, and weekly quests (but tbh I don't always have time to complete the dailies or weeklies) and you'll end up easily netting anywhere from 50k to 80k+ gems a week.
6) Always contribute max amount to camp gem mine. ALWAYS.
You can always change your mind and take it out before the interest accrues... But remember, as you get higher lvl in the game, gems become easier to acquire (see PVP season awards above), and 100k gems in the mine = 10k gems every 2 weeks at a 10% interest rate (more if you care to invest gems upfront to increase the interest % above 10% like I did). It's also a way I use to justify spending. For example if I throw 90k gems in the gem mine, then I feel like I can just spend the 50k or 60k I have left on things like costume chests or lobby gem bags.
7) Don't neglect any part of the game. Everything will become relevant at some point. E.g. when I was around midgame (around 15 mill CP per toon), I suddenly had more gold then I knew what to do with.... But then in endgame (20 to 25 mill CP) I discovered I almost never had enough gold. So don't forget/neglect things like gold mine just cause you got plenty gold this week. Plan ahead.
Same for camp. For the longest time, I just stopped using camp and village. They seemed useless and there were more efficient (and more fun) things to spend time on... But now that acc S+ fusion is 90% (instead of 50%) all of a sudden the Jade Acc parts you can buy in the Camp shop suddenly seem super fucking valuable. Now I can't accumulate enough apples in the camp to buy Jade Acc parts (for more S+ acc fusion fodder)... Seems like quickest path to get lvl 10 transcend on my main toons' accessories to me (chime in if you found a more efficient way) .
Again, this goes to Nexon tweaking stuff constantly. if there is a feature of the game that people neglect, they will try to find a way to make it slightly more fun and more rewarding (in terms of loot) so that people take a new interest in it.
8) when you have dumbass questions, your first source for answers (assuming your guildmates don't know or don't care to answer) is to check the Hall of Power and see what the top 10 to 50 players do. Just copy them. Convergence Theory again, Ta Da!!!!
Example: every top player has for 1 of their 3 pages: two S (at top) wolfang and two A (at bottom) wolffang, with both the S ones having TWO gold boost traits. also a helm with two gold boost traits. That's just super obvious if you want to max gold farming when clearing advens. (but I'm sure most of you already do this)
That's all I can think of for now.... Again questions are welcome.
Now for some complaints and suggestions on how the game can be improved:
  1. the Story is pretty terrible (par for course for a phone game made by a foreign company) although it is coherent and the English voice acting is top notch for an Asian game, they could do a lot to spice up adventures / Story in general. For instance, make different routes in adventures stages so that you don't have to just follow one grind stage after another. (more "choose your adventure" style and face different bosses, get different rewards in the Story depending on your pathway choices).
They also seemingly completely gave up on the Story aspect when they released the hugely OPed and difficult Dwarven adven stages (there was no corresponding Story hahahah). Just... here are some new levels and some cool monsters, but no story to explain why or continuation of the Main Quest storyline... I'm sure at some point they'll get more of a budget to rehire the voice actors and mediocre writers to craft the next part of the Story for those dwarven levels tho..
2) this is my big one: ALLOW fking TOONS / ACCOUNTS TO BE TRASNFFERED ACROSS SERVERS GODDAMITEAH3898234Y98*(*@#$y&it()q^.
i used to play on the Asia server, then I moved back to U.S. And now..... I still play on the Asia server (meaning more lag and time difference (e.g., for guild pvp), harder to find PVP matchups cuz time diff, etc.) cause I'll be goddamned if I'm going to start from scratch after 2 years just cause I'm in a different region. I see no reason they should not do this. After all, even the Hall of Power now includes ALL servers (U.S., Europe, Korea, Asia).
3) make Brawl and Camp battles more meaningful. they're IMO the funnest forms of PVP, yet yield the lowest rewards (altho arguably Brawl is somewhat useful for getting S++ crescents). Simply grant some gem awards or season awards for these to make them more rewarding to play and so that enough people play so it's easy to get a game/match going.
Same for Four Guardians. Who even plays those? They could be fun as hell and a great new form of PVE if the rewards were better and the rip off of tower defense system less convoluted.... Get on it Nexon!!!!
4) make it easier to communicate among guild mates and during PVP battles and Coop raids. typing during battle is too difficult. Easily solved with some hotkeys etc.
*although as an aside it is fun as hell to taunt people with Emotes during PVP :)
5) Less focus on costumes, and more on gear... Been too long (many months) before any new gear (last update was either the Unknown sets or the Glorious acc's) meanwhile there is a new costume set every fucking update... I know for some, cosmetics/beauty/fashion IS the Endgame, but come on....
6), this is my 2nd biggest gripe: less autoplay in PVP.
When fighting others who have autoplay on, it's both boring and also not fair (e.g, if I'm lagging and the CPU is able to perfectly time evades and counters despite the lag). Mostly it's boring cause auto PVP opponents are pretty easy to kill if you use the right strategies. When I'm in a team PVP and more than half the players are either bots (to fill the game) or on auto play, it is far less fun than if I'm playing w/ real people who are using their own controls instead of a computer. I've ranted about this particular gripe elsewhere so I'll stop....
Thoughts? Comments? Questions? Hope this was worth reading (kudos to those who got to end). Be well.
PS I play on Asia server. Guild: Venom8 (we have 3-4 open slots at moment if anyone needs a guild)
Toons: CrazyCarl, CheekyCher, SlySylvia, SaucySue, TimidTim, DeadlyDee and TardyTyler
submitted by Mordukan to NexonDarknessRises [link] [comments]

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